Is it possible to save duck in episode 3




















She would comfort him several times after Shawn's death and clean him up after nearly being killed by a walker on Hershel's farm. She asked Lee to end the argument with Larry because it was upsetting Duck. She then remained by Duck's side until the group found their way to the motel. Katjaa, if offered food in "Starved For Help", will ask Lee to give it to Duck instead, showing that she would rather have her son eat than her if there was not enough to go around.

Katjaa remained near Duck whenever Kenny was not doing so on the St. John Dairy Farm. Katjaa was the one to first suggest getting Duck away from the argument around the dinner table, and the one to remove his food to get him to stop eating Mark's legs. After Brenda took them both hostage, Katjaa begged for them to not hurt Duck, even clinging to her son as they try to separate them.

Once Lee rescued her, Katjaa's first thoughts are of her family, and she ran to Kenny at the first sign of Duck. She then walked with Duck on the way back to the motor inn to keep him relaxed. Katjaa comforted Duck about taking the supplies from the station wagon. She is seen with Duck in Jolene 's recording of the survivors at the motor inn. In " Long Road Ahead ", Duck revealed that his parents weren't letting him handle any of their equipment, which showed a lack of faith in Duck's mind.

During the bandit raid and subsequent firefight, Katjaa ran with her son to cover and tried to protect him at personal risk from a walker that had hurt her. Katjaa held close to her dying son the entirety of the day and showed concern over his welfare, asking Lee to search for water. During this time, Katjaa told Lee that the only thing that she could think about was that Duck was allergic to bees. When Duck started coughing up blood on the train, she decided that she did not want her son to suffer anymore and asked Lee to get Kenny.

After the train stopped, Katjaa volunteerered to kill Duck herself, she took him into the woods so Clementine would not have to see. Once far enough away, she set her son down on a tree to provide some comfort as she killed him. Katjaa, however, could not bring herself to kill Duck and, unable to bear the thought of him dying anyway, turned her gun on herself.

Unlike Kenny, who outwardly denied any hint that his son would die, Katjaa did not snap at people for suggesting such. However, Katjaa did indeed not accept that her son could die the way he did. She tried explaining to Lee what kind of boy he was, getting to an emotional breaking point where she could not comprehend how a good boy like Duck could die. She could not comprehend how a normal boy who would never do any intentional harm could suffer so. She did not accept her son's impending death and tried to figure out how the world could possibly be so cruel as to take her son away.

Unable to deal with it appropriately, Katjaa took her own life rather than try to understand what had gone wrong. Lee and Duck weren't shown interacting very often although when they do they seem to get along and are friendly towards each other, although Lee can find him slightly irritating.

Their relationship can improve if Lee allows Duck to help him discover who has been stealing their supplies and Lee high fives him after he helps. If this occurs, Duck will regard Lee as "incredibly awesome". Lee was later shown to be saddened by Duck's death, even more so if he chose to shoot Duck himself so that Kenny wouldn't have to. Even if Lee never chose to help, take care of, or be kind to Duck, Duck's opinion of him did not change, indicating how much Duck liked and admired Lee.

Clementine and Duck become friends through the zombie apocalypse. They got along for the most part and play with one another as children typically do. Duck was shown to be telling Clementine stories, drawing with her, and sharing a swing with her at the St. Johns' farm. Clementine occasionally pulled pranks on Duck, such as when she put a bug on Duck's pillow. Duck started to cry, and she called him a crybaby.

When Clementine found out that Duck was bitten, she became saddened and finds comfort in Lee. After Duck's death, Clementine clearly missed him, shown by her drawing of him and his family whilst in " All That Remains ", Clementine still remembered the death of Duck and solemnly mentioned his name after she spotted a portrait of a duck hung up in the cabin in Season Two.

In Season Two, Duck was mentioned numerous times in conversations between Clementine and Kenny, where Kenny was shown to still be grief-stricken over Duck's death, even two years later.

Clementine also seemed to miss him very much and can tell Kenny this when talking to him, and later Clementine had a flashback dream with Lee to when Duck was bitten. Carley and Duck had a slow but developing friendship with each other. The two first met each other in the pharmacy when Carley and Glenn saved Duck's group. In the pharmacy, Carley defended him and the others from Lilly and Larry's arguments to kick them out, stating that she couldn't bring herself to leave him out there for the walkers.

It is presumed that Duck was grateful towards Carley, who saved him from Andrew St. How Carley's death affects Duck remains unknown, as Duck was bitten and was too sick to say anything about her. Doug and Duck had a friendly relationship. In the pharmacy, Doug defended him and the others from Lilly and Larry's arguments to kick them out, and doesn't blame Glenn and Carley for attracting walkers. It is presumed that Duck was grateful towards Doug, who saved him from Andrew St.

When Lee asks to borrow chalk from Doug, Doug says that Duck may have some, revealing that the two got to know each other better as time goes on. How Doug's death affects Duck remains unknown, as Duck was bitten and was too sick to say anything about him.

As a good friend of Kenny's, it was assumed that Mark cares for Duck as well. The two had little interaction, but Mark was concerned for the well-being of Duck and Clementine, and felt a bit sorry for having food in front of them.

After finding out that Mark's legs were chopped off by the St. Johns, Duck was horrified by what happened to Mark. As Duck had ignored the argument between the group and the St. Johns and eaten more of Mark's legs than the others, it is assumed that Duck was remorseful for doing so.

Duck and Ben had a slow but developing relationship with each other. Over the course of time, Ben and Duck eventually became friends. Ben was extremely remorseful for causing Duck's death, as Ben was the one who indirectly caused Duck to be bitten. In "No Time Left", Ben stood up to Kenny, saying that he was very sorry for causing the death of his family and that he never meant to hurt them. For the short time Chuck and Duck knew each other, Chuck was kind and generous to Duck, and gave him some candy.

While the two weren't able to develop a proper relationship due to Duck's incapacitated state, Chuck was concerned for Duck's well-being, and wished him well. Chuck was saddened of Duck's death, and comforted Kenny by having a drink with him. Lilly didn't say much about Duck, though she could find him annoying at times. Despite having a tense relationship with and many arguments with Kenny, Lilly didn't hate Duck and cares for him.

However, she did say "we'll get this kid out of here" to Larry in the pharmacy. Of course, she may have just said this to calm Larry down. Lilly didn't have much faith in Duck, as she refuses to let Duck handle their supplies. Lilly's care for Duck's well-being was one of the main reasons why she was extremely paranoid over supplies being stolen.

When Larry sees Duck covered in blood, he believed that Duck was bitten and said that he must be thrown out of the pharmacy for the walkers, saying that he would turn and kill all of them. When Katjaa discovered that Duck wasn't bitten at all, Larry, depending on Lee's choices, may act remorseful and apologize for what he did.

The two never interacted for the rest of the game, but it can be assumed that Duck disliked Larry and avoided him for most of the time.

Glenn was nice and caring to Duck, as shown when he risked himself to save him and the others when they were surrounded by walkers.

In the pharmacy, Glenn defended him and the others from Lilly and Larry, stating that he couldn't bring himself to leave Duck out there for the walkers. Shawn and Duck seemed to be on good terms with one other. Shawn also joked with Duck, stating that Duck could be the foreman on the tractor, and could yell at Shawn whenever he was slacking off while working on the farm's barricade fortifications. Duck ended up starting the tractor and running over Shawn's foot, which caused his death. Later, Kenny mentioned that Duck had asked him about Shawn, and asked if he had somehow made it, showing that Duck was still remorseful for accidentally causing Shawn's death.

Hershel took in Duck along with his father and mother for a few days while Kenny worked on getting his truck working again.

Duck and Hershel seemed to have a neutral relationship. However, after Duck accidentally drove the tractor onto Shawn's leg and walkers attacked, resulting in Shawn's death. Hershel seemed to be enraged that Duck survived, but Shawn didn't. Lost in anger and grief, he kicked everybody off of the farm, Duck included. Duck didn't say much about Andrew, but it appears that he initially thought he was a nice man.

Andrew fixes the dairy's swing, mainly for the kids' amusement, implying that he cared about them. As Lee tries to rescue Duck and Katjaa, he ran into Andrew holding the former hostage, again emphasizing that he had no problems with hurting children. Walking Dead Wiki. Walking Dead Wiki Explore. Comic Series. TV Series. Unnamed or Unseen. Characters Seasons. Video Games. I think I just over looked him and went out the door.

D'aw sorry Duck I would have if I wasn't off in spacey land. I don't get why anybody, unless playing as a scumbag Lee, wouldn't high-five Duck. Epic Kiwi. I thought I'd look around at the other stuff before talking to Duck again, and by the time I was done with that he had put his hand down. Oh well! I didn't like that kid all the way up to episode 3, but the Robin reference earned him a high-five from me :cool:.

Now which save are we talking about here? I left Duck hanging. I found him kind of annoying on the first playthrough. I was going to high-five him, but I hesitated a bit too long, and ended up missing out on the opportunity. After seeing his story arc to completion, I became a fan of Duck's, and high fived him on the second playthrough to make up for my initial error in judgment. Leave my ward hanging, hell no. Of course. The people who didn't high five him must burn.

You left Duck hanging is one of the best moments in gaming history. I didn't notice Duck holding up his hand when I first encountered the scene, until a message came up saying I left Duck hanging. I would have high fived him for sure if I had saw, and felt an immense guilt for leaving him hanging, so I reloaded my game just so I could high five him. I lived with all my other decisions from that point forward, even if I regretted them, but I just couldn't go on without high fiving that little boy.

He was just a little kid and actually did help out. It was one of the few moment that made me smile. I wanted to but I ran out of time before I could make the choice :P. I did. I was never really annoyed by Duck and i didn't overly like him that much, so i just stuck to an indifferent in favor of positive actions attitude to him.

After he put his up i saw no reason not to. Kenny barely manages to keep standing at Duck's death. Lee quietly assures Kenny that everything would be okay, Determinant but Kenny just fires the gun, ignorant of any comfort Lee could offer. Kenny, dispirited, follows Lee out of the forest, leaving the two corpses as they were.

Have Lee kill Duck : Lee takes the gun from Kenny, wanting to spare him from the pain of having to put down his son. Dismayed at what he was forced to do, Lee raises the gun on Duck and quickly pulls the trigger, preventing the boy from reanimating, much to the grief of Kenny. The two men depart from the clearing, leaving the two corpses as they were.

Lee waits for Kenny to shoot, but the widowed man slackens, lowers his gun, and says that he cannot do it. Remorseful yet unable to do anything else, Lee tells Kenny to just leave with him. Crying, Kenny follows Lee out of the clearing, leaving his wife dead and his son to reanimate.

Nearly two hours later, the train is moving but has yet to reach Savannah. Lee enters the boxcar to find Clementine alone, sitting along the edge of the doorway and watching the surrounding forest zip by. Lee joins her, asking if she was alright and if she understood what had happened when Chuck had told her. She says that she understood, but was still upset because Chuck had warned her that what had happened to Duck would happen to her as well.

Angered, Lee leaves the boxcar and goes to the outside railing of the engine car. Lee challenges Chuck's assertion and demands he explain himself for telling a little girl such a thing as that.

Chuck, calm, tells Lee that he had a purpose in telling her such a thing: she would die if Lee and Kenny continued to treat her like a little girl. Chuck then brings up the group's lack of a tangible plan criticizing the notion of searching for a boat if Lee chooses to offer that as an argument and tells Lee that he should involve Clementine in his decisions.

He asks that Lee think of an appropriate plan and share it with Clementine and then teach her how to use a weapon should anything happen to him. He also implores Lee to take some scissors from his pack and cut her hair, as it would only give walkers and other people something to grab onto when they attacked her. Although Lee expresses reluctance to expose Clementine to the harsh realities of the world, Chuck convinces him that as long as she was alive, none of the previous applications about her size, strength or gender would no longer matter.

Chuck then admits to Lee that his reasoning for asking this of Lee was because he had already seen too many people die and he had no desire to watch another little girl die. Lee thanks Chuck for the advice and leaves him to go back to Clementine. He finds Kenny sitting alone in the engine car and offers some quiet reassurance. Kenny, cold to any sort of sympathy, ignores all of Lee's attempts to discuss their current predicament.

Lee leaves him to his own thoughts and goes back to the boxcar for Clementine. He tells her about what Chuck had told him and gently insists that the two of them are a team, and that every team needs a plan. First, Determinant he displays his pistol and tells her that she needs to know how to defend herself.

He teaches her the basic knowledge of how to aim and shoot, also offering her some token words on how specifically she could improve her shooting. Determinant Lee finds a few glass bottles from Chuck's gatherings and sets them up on top of a cardboard box. Lee helps Clementine correct her stance and aim with two bottles before she is able to hit a third by herself with no assistance.

Proud of her, Lee assures Clementine that one day, she would be able to shoot walkers too if needed. Second, Lee takes the scissors from Chuck's supplies and informs Clementine of the practicality of shortening her hair. She is hesitant to part with her hair, but Lee makes the final decision to cut it. She questions him on his actions before the outbreak and whether or not killing was bad at this point as he cuts her hair.

Lee can assert that killing is wrong no matter what the reason, but does not defend his prior killings regardless of his assertion. When her hair gets short enough to his liking, Lee ties them back and tells her she looks cute and a lot safer now. Third, Determinant Lee goes to look for a map of Savannah on the train. He unsuccessfully tries to take the map that lies in a bin next to Kenny when he refuses to move.

Determinant Lee gives a bottle of whiskey he had found in Chuck's supply and then lures Kenny out of the engine car with the promise of a drink long enough for Lee to grab the map and return to Clementine.

Before entering the boxcar, Ben stops him with the sudden revelation that he had been the one supplying the bandits with the supplies. Shocked, Lee can express outrage at Ben and threaten to kill him or just ask why he had done it, the latter resulting in Ben trying to excuse his actions by explaining that the bandits had threatened to kill his friend, but Ben had been unable to break off the deal when he discovered that his friend had never been with them.

Apologetic, Ben returns to his silence and offers no further comment without Lee asking for one. Lee goes back to Clementine with the map and gives his position on what to do upon their arrival, Determinant whether it be helping the group search for a boat, abandoning the group to its inevitable destruction, or going to look for her parents.

Clementine only wants to look for her parents, Lee eventually agreeing to look for them if he did not at first. The two decide to look near the Marsh House , where she last knew her parents were staying.

She then asks if she could tell her parents over her walkie-talkie of their new plan. If Lee asks her not to, she disdainfully rejects his request and tells him that he is not her dad. At the conclusion of Lee's preparations to make Clementine safer, Kenny suddenly shouts from the engine compartment for everybody to brace as the brakes are engaged.

Once the train comes to a complete stop, Kenny watches dumbly at an overpass in front of them with a petroleum tanker hanging from the bridge that is blocking the train's path.

The whole group dismounts from the train, Kenny loudly announcing his displeasure with a series of curses. Ben suggests leaving the train behind and walking, but Kenny immediately shoots the idea down. Chuck angers Kenny when he tries to get the group to just drive right through it, but before the two could begin arguing, they are cut off by a voice from the top of the bridge.

A woman asks if they would be trouble, but Lee promises that they were friendly. Determinant A man with her asks if they needed help, citing the wreck in front of the train. They request for Lee to meet them upon the bridge by climbing a ladder against the bridge's column. Lee introduces himself, learning their names as Christa and Omid. Omid points out Clementine, who had followed Lee up the ladder without his knowledge, and gets excited that they had "a kid" with them.

Christa notices that Lee was not Clementine's father and asks what their story was. Lee gives his own story and that of their previous day with Duck and Katjaa and how they had lost the motel. Determinant Christa offers to help them move the train, but warns him that she and Omid would leave at the first sign of trouble with them.

The four of them return to the train and layout the plan to get the train moving. Kenny points out a train station on the other side of the bridge that Lee should check for supplies or anything that could help with the tanker while he teaches Omid the controls to the train and Christa talks to Clementine.

Ben stands on watch and Chuck keeps to himself as the newcomers become acquainted. When Lee begins to venture over to the train station, Clementine stops him and asks if he would let her go with him. Lee agrees to let her come with him, then announces his intentions to the group before walking away from the train. At the station, Lee infers that it had been abandoned for a long time due to the plea painted in white on top of the building. Clementine finds the entrance locked before she could go inside without him, something he gently warns her about.

With no means to force the door open, Lee puts her on his shoulders to give her a glimpse into a window above the door, but he is mildly surprised when Clementine manages to unlock the door without going through the window. He sets her down and the two enter the station, finding the building too dark to reliably search. Lee is forced to use his spanner to prop the door open so they could see with sunlight, Determinant though Lee wishes he could keep it in case of danger. Lee finds a blowtorch in the station, but a locked gate separates him from the object.

He lifts Clementine up to squeeze through a gap between the ceiling and metal bars, but she stops short before going to get the keys to open it with. Lee recognizes the horror in her eyes, and- at her quick cry- barely turns around with before he is set upon by two walkers. The walkers cause him to drop his pistol on the other side of the gate and out of his reach. Lee backs away to the door and retrieves his manual weapon, turning forth to kill the two walkers in quick succession.

When both of them hit the floor, he sees Clementine shakily holding his pistol on the corpses. He reassures her that everything was fine, but the two of them notice another walker on Clementine's side of the gate. At Lee's instruction, Clementine rushes to get the keys, give them to him so he could unlock the gate, and hands him the gun so that he could shoot the walker in the head. Thinking themselves in the clear, the two remark on how very nearly fatal that was before Christa enters the station to investigate the gunshot.

Christa notes the three walkers and their proximity to one another with an obvious displeasure, then criticizes Lee for taking them head on with an eight-year-old by his side. Lee coldly gives his own version on what had happened, irking Christa with his lack of a real response. She goes to check for any walkers drawn by the noise, but pauses briefly to tell Lee that she hopes he knew what he was doing with Clementine.

Ignoring her terse message, he grabs the blowtorch and asks Clementine what they had learned from this experience. She demurely states that she was not ready for a gun, but he corrects her and says that they learned not to be afraid. Determinant They walk out of the station and head back to the train. Back on the bridge, Lee starts cutting the coupling to the tanker with the blowtorch, but runs into complications as it slides out of his reach. Instead, he opts to dangle Omid over the gap to finish the job, much to the latter's discomfort.

Ben spots a massive zombie herd heading toward the group, and they must leave, as Omid finally cuts the coupling. The truck damages the ladder leading to the bridge and Omid and Lee cannot get down. Lee may or may not kick the lit blowtorch onto the spilling gas, depending on the player's choice making a small barrier of fire to buy time.

They move to the other side and jump onto the train, with Omid having a bad landing and falling off, badly injuring his leg. Lee gets on the train and Christa gets off to help Omid. Lee now helps either Omid or Christa to get on the train:. Help Omid : Lee pulls Omid up, earning backlash from the man as he goes to say something only for Christa to make it aboard.

This weakens Lee's relationship with Omid. Help Christa : Lee pulls Christa up instead, the woman scorning him as she panics over Omid's safety. Omid does make it aboard, but this cripples Lee's relationship with Christa, much more than if he saved Omid.

Do Nothing : Lee falls over as Omid throws himself onto the train. Christa soon follows, scolding Lee for simply standing there, demanding to know if this was how he treated his people. Later in the day, Lee is driving the train, with Clementine sleeping next to him.

He notices a drawing Clementine drew. Kenny comes in, appearing a bit more stable, and talks with Lee on what to do when they reach Savannah, when Clementine's walkie-talkie, which she had always said was broken, comes on. A man's voice is heard, telling Clementine that he's happy she's coming to Savannah, and that he has her parents, Ed and Diana. The voice then instructs Clementine to find him whether Lee approves or not.

Kenny and Lee, who both believed the walkie-talkie was broken, are stunned and wonder who it could be as the train pulls into Savannah. Sweet, Merciful Death: Did you shoot the girl? Left Behind: Did you abandon Lilly? Standoff: How did you get Kenny to stop the train? A Heavy Burden: Who took care of Duck? This list shows the narrative consequences effected by choices from previous episodes of Season 1.

This episode had the highest average ratings out of any episode in a the first season, mainly due to its dynamic settings and drastic plot changes. This episode in particular challenged many players' sense of morality, supplying multiple layers of emotionality to "Long Road Ahead. Walking Dead Wiki. Walking Dead Wiki Explore. Comic Series. TV Series. Unnamed or Unseen. Characters Seasons. Video Games. Characters Unnamed or Unseen Characters.

Browse wiki. Explore Wikis Community Central. Register Don't have an account? Long Road Ahead. View source. History Talk Do you like this video? Play Sound. Universal Conquest Wiki. Season 1. Season 2.



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