How old is starcraft 1




















A sequel, released in , helped drive renewed global interest in e-sports. The new 1. Subscribe to get the best Verge-approved tech deals of the week. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

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Phones Laptops Headphones Cameras. Tablets Smartwatches Speakers Drones. Accessories Buying Guides How-tos Deals. Health Energy Environment. Sarah has had many masters over her life. Her dedication and competence are clear, but her personal loyalties are hazy. It remains to be seen if her fellow soldiers can be truly loyal to her in turn. After an age swarming on the fringes of the galaxy, the ravenous Zerg make their way to unfamiliar planets in a sparsely populated region of space called the Koprulu sector.

They infest entire planets, consuming everything in their path. Yet behind their animal cunning lurks a sinister intelligence, pushing the creatures against the constraints of their genetics—and towards evolution…. Though it exerts utter dominion over the single-minded Zerg, in recent years the Overmind has increasingly come to rely on its Cerebrates—communication specialists possessed of rudimentary personalities—to direct its many appendages.

The emergence of these distinct beings amongst the unity of the hive hints at a broader vision for the future of the Swarm, and perhaps Terran and Protoss as well. Ready to delve even deeper into the StarCraft universe? Visit the StarCraft II site. Overwatch League. Log In. Infinite fronts, infinite enemies. Stylized Briefings Race-themed comic book interludes tell the original story with a fresh coat of paint.

Amped Audio The original soundtrack and dialogue, remastered and rejuvenated. Protoss Terran Zerg. Strengths Individually powerful units and abilities make every Protoss unit a significant piece on the battlefield. A single worker can quickly create multiple buildings, then get back to harvesting. It was decided that the game's art style would be less cartoony and styalized than Warcraft , but not as realistic in scale as Diablo. The game fell and still falls between the above-mentioned IPs, delivering "a blend of epic proportions somewhat grounded in realism".

The game's soundtrack was composed by Glenn Stafford. A suite of external synthesizers and outboard hardware utilizing more traditional recording techniques were used in the game's composition. The terran soundtracks extensively used slide distortion and electronic guitar. Stafford would later describe this as a "homecoming" for himself, as his background lay in progressive rock, whereas the music of Warcraft II was more orchestral.

The protoss OST was designed to be "deep, powerful, and cerebral. Wary of parallel development, he purposefully avoided the film Starship Troopers. For the zerg, Stafford went for ambient electronic music, ominous and dark, with expansive sounds.

Earthy and organic yet laced with the strange and otherworldly, drawing on evolution and advanced bio-technologies. Many of the units in the game were voiced by Blizzard employees, but were "tweaked beyond recognition" in the recording process. Voice and mouth sounds, like whispers, hisses, and breathing were a big contributor to creating source material to be processed into various strange effects, sweeteners, ambiences and even in the music. During the development process, there were great efforts to steer the game away from being simply "Warcraft in Space," and eventually the entire game engine had to be rewritten to allow the developers to achieve the desired result.

The game's resource system was finalized four months before the game's release. The initial storyline of StarCraft was in a sense, a science fiction spin-off of its counterpart franchise, Warcraft. More of an action shooter, it featured clans of ' space vampires ' in a sci-fi setting.

The original pitch was a science-fantasy epic, with "a story told in a far-out universe with a huge world and different factions. As design on StarCraft shifted towards an RTS game, it was decided to simplify things into recognizable traits; spidery aliens and psychic brain aliens would be easily recognizable to an audience.

Orcs were present during development, with the idea of copying the set-up of the first Warcraft game, Orcs and Humans. This idea was later abandoned. The terrans, protoss, and zerg made it to the final product, but they differed from early conceptions. In early concepts for the game which originally took place in the 28th century , the terrans had ruled the stars for years, but now possessed just a fragment of their early territory. The zerg or "zurg" as they were originally known were a bio-mechanical race rather than a purely organic one.

Here, the Terran Confederacy was apparently the sole power within the Koprulu sector, and, experiencing resource and fuel shortages, looked to the protoss worlds for new resources. At the same time, the zerg were rampaging through protoss space, destroying everything in their path.

Initially, the storyline was broad, the key events such as the fall of the Terran Confederacy and the invasion of Aiur not being implemented until work began on the single player campaign. A recurring theme in the cinematics was the lack of a clear victory, with triumph always coming at a cost, with the price being paid by the "poor bastards" terrans being sent to the frontlines.

During development, Chris Metzen went back to the cinematics, incorporating them into the campaign's flow. This led him to change some elements of the story so that they would better fit the cinematics. The exception to this was Tassadar 's sacrifice at the end of the game, which was specifically requested by the game's design team to be the game's finale. The game's characters were developed on the fly, inserted into the story as required.

For instance, Jim Raynor was created so that the player would have a character they were invested in. However, Raynor needed someone to talk to, and thus Sarah Kerrigan was introduced.

The terran campaign was written before the zerg campaign. In developing the latter, the writers hit a snag, as there were only a few sentient creatures in the Swarm, and the Overmind "was not exactly the charming sort. In the original version, Kerrigan was "dead-dead.

How would she interact with her former friends and allies? In the words of Chris Metzen , "it felt so crazy we couldn't help but run with it. When developing the game's zerg campaign, Metzen gave the campaign "a Shakespeare meets Old Testament kind of vibe.

The protoss campaign is the third and final campaign of the game's storyline. In terms of structure, the first two campaigns are part of a story direction that reaches climax with the protoss, as the player gets to see the downfall of the Protoss Empire.

Certain elements of the canceled Blizzard game Bloodlines were ported into StarCraft , [47] though others such as its space vampire concept were cut. StarCraft sold well, which Blizzard was prepared for. What wasn't expected was the reception in South Korea. It was the first Blizzard game to begin pushing the company in a global direction.

StarCraft was the best selling computer and video game of Guinness World Records awarded StarCraft the records for "best selling strategy game for PC" [52] and "longest-serving eSports game" on 1 November This page uses content from the English Wikipedia. The original content was at StarCraft. The list of authors can be seen in the page history of StarCraft. StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video?

Play Sound. You may be looking for: the StarCraft comic, or information on the overall series "Your only choice is interstellar war ". Main article: StarCraft: Brood War. Main article: StarCraft: Remastered. Main article: StarCraft storyline. Main article: StarCraft professional competition. Main article: StarEdit. In reality, it was more like a bar brawl. And we all really loved sci-fi. We wanted to leave the earth and go out into space.

It was more of—let's put this in, and boom. There was no going back, no 'Hey, can we redo this? It was cool, just as it was. At least for the Terran this was the idea, but [it was] also a major influence overall, in the main menus, and in the cinematics. What would country and rock music sound like in the future, after humans had conquered interstellar travel? Main articles: StarCraft alpha and StarCraft beta. When we made these races, we just threw a bunch of crap at the wall and saw what stuck.

We knew that our Terrans were going to be rough and dirty. We knew we wanted the Protoss to be—not savage, exactly, but primal, and powerful. And we knew we wanted the Zerg to swarm.

IGN Retrieved on Game Manufacterers Association StarCraft Archive. ISBN StarCraft: Brood War. Blizzard Entertainment in English.



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